Settler

Settlers reconnoiter the surrounding areas to locate raw materials and found new settlements for you. Generally, you can found new towns anywhere, but there are a few requirements:
 * In order for a settler unit to build a town at a particular position, there must be enough space for a town center at that location.
 * Enough territory must be available for future expansion with main buildings, businesses and residential buildings.
 * A new town may not be founded too close to an existing one.

Locations that are only suitable for small towns or limited production capacities cannot be used to found towns. To show you how much space a town requires and which resources it will be able to use, a circle is displayed around the settler. In addition, this circle may not come into contact with the exclusion zone around another town.

Settlers consists of 100 workers and a large quantity of building materials. When they are on the move, they constantly reconnoiter the surroundings and show you which resources a town at their current position would have access to. You can also have suitable or recommended locations displayed to you while a settler is selected by pressing the button for additional information (default key: alt).

Not that cultivated commodities always require 4 resource fields. Hence, the circle around the settlers will need to contain e.g. 4 fields so that wine will be available to the town as a resource.

Like building squads, settlers only have a limited action radius, which means that they cannot move too far away from your towns.

A naval version of the settler, the colony ship, can be built at the shipyard.